Attain Beta - What we have heard and what we're doing.


Today marks the next active day of drama the Attain stage, and the neighborhood was buzzing. With more than 600 players connecting our Discord, and more than 200 games played , we have gathered a great deal of information. The article now intends to present our community a insight to the issues we are aware of, and working , and to function as a point of clarification for any confusion that the community has. We wish to thank everybody for their participation and also for helping us locate and tackle these difficulties. We have fielded countless individual remarks, and even when we did not respond to each one, rest assured they're being read, and noticed. Please continue to speak your mind so we can continue to make this a much better experience for everybody.

 

LOBBIES AND STABILITY

 

Day 1 we watched a number of problems with our Matchmaker, which partly arose because of a steam API outage since the steam shop prepared to their Halloween sale. That caused our robots that create the reception invites to eliminate communication with the support in an unexpected manner, and we needed to select the queue to fix this. Quite a few lobbies did not start , and neglected lobbies were providing abandon penalties into the behaviour score of innocent gamers. We are mindful of this, also will be creating a fix to wash Day 1 EU matches, and reestablish behavior score.

 

We have also surfaced Lots of advantage case Difficulties The bot does not handle well, like games in which a participant fails to load , and the sport stinks back into the lobby. This was a problem we had been conscious of, but not able to test during evolution, and sessions where this happened have helped us in becoming closer to a repair.

 

PLAYER BEHAVIOR

 

We are also exploring problems with games Who have premature abandons, or dodgers. The behaviour score system set up now does factor these things in, but we lack the instant punishment feedback to stop users from abusing this. If you discover players tripping dodges, please report them to Cptn.Canuck#3976 at Discord, and we are going to be analyzing manual suspensions to players captured leaving matches . Attain isn't a consequence-free league, and as we create our detection tools, punishments will become more accurate and automated. Until this time, please help us by utilizing the participant reporting programs, and messaging us at Discord.

 

We have also struck a number of gamers Playing both areas that has reduced match quality for customers that are playing in their appropriate area. Although we do not have a tricky place lock, we'd love to remind players that they're just permitted to play in one area of Reach, also will be suspended if found to be playing multiple. Opt for the area that's closest to you, and adhere with it. We are also seeking opinions on the pervasiveness of this issue. Currently we do not have a tricky set rule on gamers playing out of area (CIS to EU, or SA to NA, etc.), nevertheless we might have to implement harder constraints if this is a issue.

 

SCORING

 

We found that a number of minor problems within our Scoring system, chiefly an issue causing players to make marginally more points on particular matches than was initially intended. We are exploring a fix with this, and it'll apply retroactively to games which have already happened, so there might be a small leaderboard shuffle after that mend goes live.

 

We have also promised to fix a number of Problems from server uncertainty that resulted in sport issues. Notably, the matches played Monday on the EU play session will be redeemed, in addition to a few of different games which had early leavers and other bot related topics (for example, games beginning prior to players were at the lobby). There were also numerous matches which weren't scored in EU because of a steam outage in Day two which we will be addressing too.

 

MATCH BALANCE

 

We are aware There Are frustrations around Match equilibrium. We are currently researching the most appropriate plan of action for correcting this and it'll take a little bit of time to allow us to ascertain the most suitable action to take. In the meantime we'll probably apply a gentle fix which should help balance lots of matches in the upcoming week or 2, then continue researching broader choices from there. We have already started utilizing this information to frame our ideas around the construction of Season 1, and also your comments has truly helped us target our own aspirations for exactly what the Pinnacle branch will be.

CONCLUSION

We hear you. We want to thank All our beta Gamers for engaging, and would like to make sure them that their issues have been heard. We are working to create Reach the stage which high tier Dota wants, and such improvements will be consistent throughout the beta and forward from launching.

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